Magikmon
Catch monsters, train them, and build a team that covers what one type on its own cannot.
- Category:
- Action
- Difficulty:
- Medium
- A session:
- about fifteen minutes
- Input:
- touch
About Magikmon
The shape is the one that genre made famous: wild creatures, turn based fights, and a team built out of what you manage to catch. Weakening a creature before you capture it is the loop, and the fighting exists to serve the catching.
Upgrading is how the difficulty gets answered. A harder opponent wants a stronger team, and the advice that comes with the game is to mix types rather than stack one. It plays upright at 600 by 800, on a phone or a desktop, and everything runs through point and click.
How to play
- Point and click your way around the world.
- Fight a wild creature in turn based combat and wear it down.
- Capture it once it is weak enough.
- Upgrade your team before you take on a harder opponent.
Controls
| Tap or click | Move, interact and choose an action in combat |
|---|
Tips
- Mix the types on your team. A team of one type loses to whatever answers that type.
- Do not try a capture at full health. A weakened creature is the one that stays caught.