Flames & Fortune
A dungeon dealt from a deck, where the run you just lost tells you nothing about the next one.
- Category:
- Board & Cards
- Difficulty:
- Medium
- A session:
- about fifteen minutes a run
- Input:
- touch
About Flames & Fortune
Card battles through a dungeon that changes every time. You fight with what the deck gives you, pick up spells and abilities on the way down, and build whatever the run happens to allow.
Because the layout is not fixed, no memorised route survives. What carries over is knowing which cards are worth taking and when to spend them. It plays upright at 600 by 800, which suits a phone.
How to play
- Start a run and take the first card of the dungeon.
- Fight what the card puts in front of you.
- Collect the spells and abilities you find.
- Go as deep as the run lets you before you fall.
Controls
| Tap or click | Everything. One input does the whole game. |
|---|
Tips
- Spend a strong spell on the fight in front of you. Saving it for a boss you may never reach wastes it.
- Treat every run as its own. What worked last time was the deal, not a plan.