Tower Defense
Place the towers, upgrade the ones that earn it, and hold the line against a wave that is always bigger than the last.
- Category:
- Strategy
- Difficulty:
- Medium
- A session:
- about fifteen minutes
- Input:
- touch
About Tower Defense
This is the genre played straight. Enemies walk a path, you build along it, and every wave arrives tougher than the one before. The choice you keep making is which unit goes where, because the units trade range against speed against raw damage and no single one covers all three.
Upgrading is the other half. Spreading money thin across the whole map leaves you with towers that chip at armour without breaking it, while stacking it into one position leaves the rest of the path open. Working out where the line actually needs to be strong is the game.
How to play
- Place your first towers along the path the enemies walk.
- Start the wave and watch where the damage falls short.
- Spend your earnings on upgrades or on new towers.
- Survive every wave to clear the map.
Controls
| Tap or click | Everything. One input does the whole game. |
|---|
Tips
- A corner is worth more than a straight. Enemies spend longer in range of anything you build there.
- One upgraded tower usually beats two cheap ones, because armour absorbs small hits and ignores nothing large.