Guilty Sniper
Pixel rooftops, a short clock and a magazine that runs dry sooner than you want it to.
- Category:
- Arcade
- Difficulty:
- Medium
- A session:
- about ten minutes
- Input:
- touch
About Guilty Sniper
A sniper game built around two shortages. There is never quite enough time and never quite enough ammunition, so every shot you take is a decision about the shots you will not get to take later.
The missions play out in pixel scenery and the pressure comes from the counters rather than from the aiming. Miss twice and the mission is decided before the timer says so. It plays in portrait at 600 by 800, which suits a phone held upright.
How to play
- Start the mission and find your targets.
- Line up a shot before you commit to it.
- Fire, watching what is left in the magazine.
- Clear the mission before the time runs out.
Controls
| Tap or click | Everything. One input does the whole game. |
|---|
Tips
- Count your ammunition, not your kills. The mission ends when the magazine does.
- A target that is still moving is a wasted round. Wait the half second.