Canjump
One button, one monster, and ground that keeps arriving faster than the last stretch.
- Category:
- Arcade
- Difficulty:
- Easy
- A session:
- about three minutes a run
- Input:
- touch
About Canjump
Canjump gives you a monster, a run of hazardous ground and a single button to jump with. That is the whole input, so the game is made of timing and of nothing else. Obstacles and enemies come in a stream, and the score counts how long you stayed clear of them.
A one button game lives or dies on how honest its timing is, and this one keeps the run readable. The hazard is visible before it matters, so a failed jump is a jump you made early or late rather than one the game hid from you. Runs are short, which is the right length for a game with one button.
How to play
- Watch the ground ahead for hazards and enemies.
- Jump with the one button the game gives you.
- Keep the monster going. The score is how far it gets.
Controls
| Tap or click | Everything. One input does the whole game. |
|---|
Tips
- Jump on the hazard's timing rather than your own. The gap tells you when.
- A run ends on the jump you were not ready for, so keep your eyes ahead of the monster.