nookade

Canjump

One button, one monster, and ground that keeps arriving faster than the last stretch.

Category:
Arcade
Difficulty:
Easy
A session:
about three minutes a run
Input:
touch

About Canjump

Canjump gives you a monster, a run of hazardous ground and a single button to jump with. That is the whole input, so the game is made of timing and of nothing else. Obstacles and enemies come in a stream, and the score counts how long you stayed clear of them.

A one button game lives or dies on how honest its timing is, and this one keeps the run readable. The hazard is visible before it matters, so a failed jump is a jump you made early or late rather than one the game hid from you. Runs are short, which is the right length for a game with one button.

How to play

  1. Watch the ground ahead for hazards and enemies.
  2. Jump with the one button the game gives you.
  3. Keep the monster going. The score is how far it gets.

Controls

Tap or clickEverything. One input does the whole game.

Tips

  • Jump on the hazard's timing rather than your own. The gap tells you when.
  • A run ends on the jump you were not ready for, so keep your eyes ahead of the monster.
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